![]() I hope this helps you guys out and hopefully, you’ll consider reading a few of my other tutorials.The virtual reality (VR) market has been taking giant steps in the last couple of years. To recap how it works, parent the camera to a game object with a scale of 0,0,0 and cancel out its rotation in late update. = Quaternion.Inverse() //set the rotation offset objects rotation so that it cancels out the rotation of the camera.Īttach this script to your controllers and you are ready to go! I know this one was short but I just wanted to explain the camera mechanic and get it out there. Void LateUpdate()//update after everything else Sight.SetActive(true) //Start rendering from this camera Sight.SetActive(false) //set camera to inactive so it doesn't render Public SteamVR_Input_Sources hand //hand to use Public SteamVR_Action_Boolean activate //button that activates the view Public GameObject sight //set to the camera Public class AimDownSights : MonoBehaviour Now, let’s make the camera code: using UnityEngine No, on second thought make it shoot rubber ducks. The bullet gameObject variable should be set to a prefab with a rigidbody, other than that make it however you want. It’s a pretty simple script, all it does is create an object from a prefab and set its position to the position of the barrel object and it’s velocity to the forward vector of the barrel object. NewBullet.GetComponent().velocity = barrel.forward * speed GameObject newBullet = Instantiate(bullet, barrel.position, barrel.rotation) How to download unity vr code#That should be all for set up, let’s get to coding: The codeįirst, let’s make the gun code since it’s pretty simple: using UnityEngine I, of course, set the one on the right hand to the right eye and the one on the left hand to the left eye. Set Target Eye to whatever eye you want to see out of that camera, you can do both or one individual eye. ![]() The setting we want to change is at the very bottom. So far this is the only way I have found to turn off positional tracking selectively, we will cancel out the rotation later in script. ![]() Rotation corrector is has a scale of 0,0,0 so that the camera doesn’t move. Sight is positioned right in front of the gun sight. Sight, rotationCorector, and GunBarrel are all empty game objects. The way I set It up the parenting looks like this: Now we get to the part you want to know about, the cameras. How to download unity vr free#For the guns, I just used the archtronic gun from this free package on the unity asset store. Add plane for the ground, drag in the default SteamVR camera rig, and a few target prefabs from the SteamVR program. Step one: Set Up The SceneĪs you can tell the scene is really simple. But the whole point of VR is to do things you can’t do in reality right? Let’s go break our eyes. How to download unity vr movie#It turns out that as with any movie scene it’s harder than it looks. The fact that my eyes don’t rotate around my head or even move in separate directions makes that a bit of a challenge. And of course, as anyone would I thought: “I want to do that!” As you can probably tell from the title the mechanic was inspired by IG-11, (or IG-88 for older star wars fans) Those familiar with either of these droids are familiar with their ability to simultaneously look and shoot in any direction.
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